Key Responsibilities:

  • Create engaging and detailed sound design for various elements of the game. This includes sound design for levels, A.I., weapons, U.I, cinematics, animations, marketing, and other gameplay events
  • Implement sound design and other audio into the game engine
  • Maintain audio program skill set with regards to current industry standards (Pro Tools, Sound Forge, etc.)
  • Record Foley and gather field recordings for use in the game
  • Record, design, and edit voices and voice overs for use in the game
  • Find and fix audio related bugs
  • Maintain a familiarity with basic lua scripting
  • Maintain an appropriate game audio mix at all times, on all platforms (PC, PS4, Xbox One)
  • Passion for world-class audio